ADEBOYE S. ADEGBENRO
PROFESSIONAL SUMMARY
Adeboye has been an animator and Computer Graphics Designer for over 13 years. Adeboye has experience in all formats of print, and all formats of animation. He has Mac and PC, advanced Adobe Photoshop, Illustrator and InDesign, Flash(Action Script 2), and DreamWeaver expertise. Adeboye has worked on numerous projects ranging from Interactive to 3D model construction, Game Design, a wealth of experience in Traditional 2D animation, 3D modeling, Rigging, Texturing, Scripting, animation, Digital Compositing, Special effects and Rendering.
TECHNICAL SUMMARY
Languages/Tools: 3ds Max 2009, Maya8, Z-Brush,
Databases: Excel
Environments: Mac, PC
PROFESSIONAL EXPERIENCE
Present Employers
Animation/Modeling Instructor
IADT Troy Michigan- Game Design
ITT Technical Institute Flint Michigan- 3D Modeling
CCS Detroit Michigan- 2D Animation/Illustration (2005)
Nsoroma Institute PSA -Visual Arts Instruction
Past Employers
Walt Disney Feature Animation Florida
Warner Brothers Feature Animation Sherman Oaks California
Dreamworks SKG Burbank California
Nsoroma Institute PSA September 2001 till present
Art Instructor
Provided instruction in Visual Arts aligned with Michigan State standards.
Thunderbean Animation 2005
Animator
1 Animated characters for Carpet commercial
2 Storyboards for University of Michigan Youth Bing control project.
Shcalo Group Co. 2007
Animation Director
Encode Media 2007
Animation Direction
International Academy of Design & Technology
2006 – 2009
Game Design Instructor
1 Introduced students to the 3ds Max interface. Emphasis is placed on modeling techniques, materials, scene composition fundamentals. Lighting, camera and rendering.
2 Design and draft various props and architectural settings for computer games.
3 Construct and modify low-polygonal count 3D objects for games using computer animation/modeling software such as 3ds max or Maya.
4 Application of textures and image maps to 3D computer models.
5 Usage of basic camera angles and lighting techniques to composite a cinematic scene prior to final rendering.
6 Application of basic keyframing and tweening techniques to animate 3D scenes.
7 Discussed digital media design concepts, terms, and principles.
8 Exploration of design and use of digital media assets for Internet and games
9 Creation of media assets using selected computer design software, such as Photoshop and ImageReady.
10 Design character, props, and environments for use in game design projects.
11 Provided instruction for vector graphics and typography in the production of scalable computer designs.
12 Provided instruction in applying computer illustration techniques that are used in print and web page layout through the creation of design projects.
13 Evaluate the qualities of effective compositions and communication techniques during classroom critiques.
14
1 Coordinated web design promo for online promo.
2 Evaluated animators work, developed meaningful and actionable strategic insights based on research results of current feature film market.
3 Overseeing outside Storyboard art, model sheets and character development.
4 Developed assets and animatics for Dr. Zeeks movie project.
5 Developed, designed and maintained storyboards in Flash.
6 Designed Web graphics, Flash, action scripting, encoding video, editing of XML, HTML in using Flash, AfterEffects and Combustion.
7 Developed/Designed in Adobe Photoshop for story layout
• Completed full animatics in Flash for group BET animation project.
• Storyboard support for “Dead Celebrity†Project for BET.
• Flash animation of conceptual presentations for entertainment media.
• Illustrated storyboards and Character development for “Dead Celebrity†project.
International Academy of Design & Technology 2007
Interior Design Instructor
1 Provided instruction to students including discussion about the use of computers and computer aided design software for architectural visualization.
2 Introduced students to 3D studio Max for modeling and rendering three-dimensional spaces.
3 Discussed design principles used to create functional and aesthetic objects and environments in three-dimensional space.
4 Reviewed and revised computer designs during classroom presentations and critiques.
5 Helped students develop computer generated design renderings as a communication tool for the interior design and architectural field.
College for Creative Studies
2004 – 2005
Illustration Instructor
1 Provided instruction to Sequential story telling students.
2 Assisted students in completing full color sequential story projects.
3 Discussed design principles used to create story layouts from various field studies.
College for Creative Studies 2003 – 2004
2D / 3D Animation Instructor
1 Provided instruction in animation principles and animation survey.
2 Provided 2D effects workshop.
3 Introduced students to traditional 2D animation providing examples from award winning and nominated movies.
4 Provided important animation studios portfolio requirements and pointers to aspiring students.
C.A.M.P. Detroit, DV Studio Animation program June 2002
Animation Instructor
1 Developed 2D animation program for teenagers throughout the summer.
2 Taught animation principles and production.
Warner Bros., Feature Animation August 2000 – December 2000
Effects Artist
1 Worked on the movie, “Osmosis Jonesâ€.
Dreamworks SKG, Feature Animation August 1999 – October 1999
2 Worked on the movie, “El Dorado The City Of Goldâ€.
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Warner Bros., Feature Animation June 1998 – February 1999
3 Worked on the movie, “Iron Giantâ€.
4 Animated closing door.
5 Assistant work on snow, fire, car keys, splash, flash light contact on grass, telephone and cord, glass shattering.
6 Breakdown and in between electric wires, stock smoke, water in fish bowl, snow kick up, tones and falling wood debris.
Rich Entertainment May 1998 – November 1999
1 Worked on the movie “King and Iâ€.
2 Animated fire on rope, falling shield, and dust cloud.
3 Assistant work on waves, splash, water dripping, contact and cast shadows, and water reflections
Walt Disney Animation January 1995 – April 1998
1 Worked on “ Pocahontas, Hunchback Of Notre Dame, and Mulanâ€.
2 Assistant work on Hunchback Of Notre Dame and Mulan.
3 Designed effects development art and model sheets for Mulan.
4 Completed alias wavefront effects CGI training, designed Mulan’s weapon of war and traditional musical instruments.
5 Designed model sheets for Mulan’s ancient Chinese musical instrument, Hun army weapon cases, splashes and waves, fire and smoke, snow, avalanche and cloud designs.
6 Designed Mulan’s hairpiece.
Walt Disney Feature Animation September 1994 – January 1995
Animation Trainee
1 Worked as character in between on the movie “Pocahontasâ€.
2 Participated in the UNICEF animation workshop.
3 Completed effects animation tests.
EDUCATION
Pursuing Masters in Art Education Certification 2008
Wayne State University
Bachelor of Arts in Illustration 1994
School of Visual Arts
PUBLICATIONS
Illustrated “ Songs Of An Eggheadâ€, a collection of poems by Prof. Tekena Tamuno 1984
University Of Ibadan
Collection of Boye Gbenro Editorial Cartoons Published by Concord Press 1985
Lagos Nigeria
Designed Magazine Cover “Black Ivory Magazine†2004
Illustrated Book Cover “May-December Winds†and “Dorothy, You Are Not In Kansas Anymoreâ€. 2005
Detroit, MI
Illustrated Book Cover "Struck Down, But Not Destroyed" authored by Reverend Melvin J. McCaster / Published by Xlibris 2008